The people & tools behind the page

Credits & artwork

This page lists what is shipped with the website. The game itself uses many more models, animations, sounds and tracks; their sources and licences are kept in the game’s own asset ledger, not here.

Typography

Concept artwork painted for this site

Original illustrations made for the website with OpenAI image generation, from written prompts only: no third-party images and none of the game’s models were used as references. They explore the atmosphere of Steel Shall Speak and are labelled as concept art; none is captured from the game.

The mist, embers and sparks that move over the three dungeon paintings are CSS effects; the paintings themselves are still.

The game’s own paintings

Seven paintings on this site are copies of pictures players see in the game, made for it with OpenAI image generation through the Codex CLI, with the game’s own login painting as the only style reference. They are painted from the lore, not from the game’s layout.

Gameplay video

Real gameplay: this loop is our own footage of the game, recorded in the Unity editor against local servers on 2026-10-15 from a development build, then cut and encoded with ffmpeg. Everything on screen is the game’s own; the third-party models that appear in it are credited in the game’s asset ledger. The video is silent, and the poster is a frame of it. It shows a build in development, so places and interface details may differ from the beta.

Icon and interface

The site’s icon is the game’s app icon, a painted great helm with an ember-lit visor, made with OpenAI image generation. The sword mark and the line icons were drawn for this project. Store names identify the intended platforms; the platform tiles are custom text treatments, not official store badges. The iOS beta is distributed through Apple’s TestFlight.

Sound and music

The website plays no sound: the gameplay video is muted. The game’s sound effects and music are credited in its asset ledger.

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