The people & tools behind the page
Credits & artwork
This page lists what is shipped with the website. The game itself uses many more models, animations, sounds and tracks; their sources and licences are kept in the game’s own asset ledger, not here.
Typography
- Cinzel — The Cinzel Project Authors, led by Natanael Gama. SIL Open Font License 1.1.
- Cinzel Decorative — Natanael Gama. SIL Open Font License 1.1.
- EB Garamond — The EB Garamond Project Authors, Georg Duffner and Octavio Pardo. SIL Open Font License 1.1.
- Forum — Denis Masharov. SIL Open Font License 1.1. Used for Cyrillic text.
- Noto Serif CJK — Google, Adobe. SIL Open Font License 1.1. Used, in subsets, for Chinese, Japanese and Korean text.
Concept artwork painted for this site
Original illustrations made for the website with OpenAI image generation, from written prompts only: no third-party images and none of the game’s models were used as references. They explore the atmosphere of Steel Shall Speak and are labelled as concept art; none is captured from the game.
- Sunford at dusk — the hero painting: a ranger overlooking the first city (2026-10-03).
- Hackwell the Flesher — the Crypt’s boss in his candlelit larder (2026-10-03).
- Pyrrhax the Cinder Wyrm — the red dragon on his island of gold in the Ashfathom’s caldera (2026-10-03).
- Ilsabet Vane — the astronomer beside her orrery under the frozen fire of the Stillhour Spire (2026-10-05).
The mist, embers and sparks that move over the three dungeon paintings are CSS effects; the paintings themselves are still.
The game’s own paintings
Seven paintings on this site are copies of pictures players see in the game, made for it with OpenAI image generation through the Codex CLI, with the game’s own login painting as the only style reference. They are painted from the lore, not from the game’s layout.
- The legend, in five panels — a village beneath a white tower, the sky raining fire, a hand on the clock, the hour stopped, waking in the hall: the dream every new character sees before waking (2026-10-07).
- The map of Varrowen — the painted realm behind the world section and the picture shared when this site is linked; its pins mark where each place stands in the painting (2026-10-10).
- The road — a traveller above Sunford, behind the closing section (2026-10-10).
Gameplay video
Real gameplay: this loop is our own footage of the game, recorded in the Unity editor against local servers on 2026-10-15 from a development build, then cut and encoded with ffmpeg. Everything on screen is the game’s own; the third-party models that appear in it are credited in the game’s asset ledger. The video is silent, and the poster is a frame of it. It shows a build in development, so places and interface details may differ from the beta.
Icon and interface
The site’s icon is the game’s app icon, a painted great helm with an ember-lit visor, made with OpenAI image generation. The sword mark and the line icons were drawn for this project. Store names identify the intended platforms; the platform tiles are custom text treatments, not official store badges. The iOS beta is distributed through Apple’s TestFlight.
Sound and music
The website plays no sound: the gameplay video is muted. The game’s sound effects and music are credited in its asset ledger.
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